01 4月

ICEC 2021 CFPのご案内

The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTINGのCFPが公開されましたのでお知らせします.

今年はポルトガルのコインブラとオンラインのハイブリッドで開催です.
開催,投稿スケジュールにつきましては下記をご覧ください.


The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING

Date: November 2 – 5, 2021
Location: Coimbra, Portugal
Website: www.ifip-icec.org

The 20th International Federation for Information Processing – International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the the IFIP-ICEC TC14 – Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.

IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.

COVID-19 Information  

We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.

All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier).

In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.

Aims

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions. 

Topics can include but are not limited to:

Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainments
New Genres of Interactive & Digital Entertainment
Interactive Art, Performance and Novel Interactions

Digital Art & Installations
Virtual/Augmented/Mixed Reality & Entertainment
Ubiquitous/Pervasive Entertainment
Sound, Music & Performance
TransMedia and Entertainment
Entertainment Devices, Platforms & Systems

Digital Entertainment Hardware & Devices
Entertainment for Nomadic Users
Ambient Entertainment
Digital Broadcasting and Digital Cinema
Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues

Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion

Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing

Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment

Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment

Important dates

We invite submissions under the following categories (deadlines):

Full Research Papers (June 7th, 2021)
Works-in-Progress (June 7th, 2021)
Interactive Entertainment / Experiential works (June 7th, 2021)
Tutorial proposals (June 17th, 2021)
Workshop proposals (June 7th, 2021)
Early Submissions to Student Competition (June 7th, 2021)
Notifications to authors (July 2th, 2021)
Accepted Workshop calls published on our website by July 15th, 2021
“Camera ready” by 13th August, 2021
Submissions to Doctoral Consortium: September 30th, 2021
Late Submissions to Student Competition: September 30th, 2021
Submissions to Workshops: September 30th, 2021